One of the first things I noticed when I started reading non-WFTDA derby rules was the relative size of each.
So I decide to count. This wasn’t as easy as you’d think. The three rulesets aren’t numbered the same way, and MADE isn’t numbered at all.
Generally speaking, this is an approximate count of the number of separate concepts within each document that relate to gameplay. It includes definitions of words, but excludes some sections that deal with the details of track construction because that isn’t covered in all three documents.
It has nothing to do with quality or completeness.
I’m still working on my overall comparison of the three rulesets. So far I really like the elegance of how the MADE rules are written. Comparing MADE to WFTDA illustrates one of the foundational ideas of CKDC: When you try to be too specific you end up creating more problems than you solve, and you can’t revise your way out of that hole by being even more specific than you were last time.
In terms of strategic differences, I like that in non-WFTDA derby Pivots have a purpose and the differences in who can call off a jam and when they can do it.
That’s all you get for now. I don’t want to get ahead of myself and say too much before I have the full comparison written up.